ZZZ TEAM FORGE PRESET ยท HISTORICAL ROTATION

SHIYU DEFENSE 3.3 PHASE 1 TEAM FINDER

Historical Shiyu Defense Version 3.3 Phase 1 data with bosses, Weakness, Resistance, recommended Attributes, and key mechanics for every room.

Open a Team Preset for ideas from this rotation, or return to the current Shiyu Defense round.

Historical Rotation: Version 3.3 Phase 1

Version 3.3 Phase 1

Rotation window: 2026-10-30 - 2026-11-13

Room 1: Miasma Ravager - Avarus

Weakness: Fire, Ether. Resistance: Ice.

Featured teams

Anomaly

Recommended attributes: Fire, Ether, Lumiflux

Usable alternatives: Physical, Electric (Minions resist), Wind

Avoid: Ice

Key mechanic

  • Anomaly Agents' Fire DMG +20%
  • Critical Attribute Anomaly DMG restores 20 Energy to the squad
  • Also increases Attribute Anomaly DMG by 30% (20s / once every 20s)

Example Focus Agents

Phoenix Reffaella, Aria, Alice Thymefield, Jane Doe, Burnice White, Vivian Banshee

Room 2: Lockspring

Weakness: Physical, Electric. Resistance: Ether.

Featured teams

Armorer

Recommended attributes: Physical, Electric

Usable alternatives: Fire (Minions resist), Ice, Wind, Lumiflux

Avoid: Ether

Key mechanic

  • Sharp DMG +20% / DEF +20%
  • Defeating an Elite enemy restores 30 Energy to Stun Agents
  • Also restores 500 Decibels to the squad

Example Focus Agents

Claret Flint, Ye Shunguang, Seed, Cissia, Soldier 0 - Anby, Starlight - Billy Kid, Asaba Harumasa

Room 3: Miasmic Komano Manato

Weakness: Ice, (Fire Minions only). Resistance: Physical.

Featured teams

Attack

Recommended attributes: Fire (Boss has no weakness), Ether, Ice

Usable alternatives: Electric (Minions resist), Wind, Lumiflux

Avoid: Physical

Key mechanic

  • Attack Agents gain Ice / Ether DMG +20% / CRIT DMG +40%
  • Stunning an enemy slows its Stun recovery by 15%
  • Lasts 15s; repeated triggers reset the duration

Example Focus Agents

Sigrid de L'Azur, Ellen Joe, Hugo Vlad, Evelyn Chevalier, Pyrois, Zhu Yuan

How this helper works

What it does

A concise breakdown of each room: featured teams, recommended attributes, usable alternatives, and mechanics worth taking advantage of, so you can see your options and form team ideas faster.

Choose the Agents you own in Mini Roster. Room Team Presets and Team Lineup update together from the same ZZZ Team Forge database.

Team Lineup finds three teams without duplicate Agents. Lock a team you want to keep, use Another Team to explore the valid pool, and read the card color as a room-fit guide.

Who it is for

For players who do not want to rethink every room from scratch, or new players who do not yet remember every team.

The goal is to reduce the time spent choosing a team, even a little, then let you adapt the results to your Agents, equipment, and play style.

A small note

This page is not a tier list, and it does not mean other teams cannot work. Treat these recommendations as a starting point based on each room's Weakness, Resistance, buffs, and conditions.

Team Lineup suggestions are based on the Agents you select. They are starting points, not a guarantee that every team will clear the stage without difficulty. Results also depend on your builds, equipment, and how you play.

If you have a team you enjoy, highly invested Agents or W-Engines, or enough damage to push through a room's limitations, play your own way.

If you have an unusual or difficult team that works well, you can always share it for others to try.

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