ZZZ Team Forge Preset
Shiyu Defense Team Finder
A team helper for the current Shiyu Defense rotation, summarizing the best team styles, advantageous attributes, and supporting buffs for each room.
Choose your Agents in Mini Roster, then use Team Lineup to plan all three rooms without duplicate Agents.
Latest rotation
Version 3.2 Phase 3
Rotation window: 2026-10-16 - 2026-10-30
Room 1: Metamorphosed - Scorpse
Weakness: Electric, Wind. Resistance: Ice.
Featured teams
Armorer; Teams with Stun; Main Electric DMG
Recommended attributes: Electric, Wind
Usable alternatives: Fire, Physical, Ether, Lumiflux
Avoid: Ice
Key mechanic
- Sharp DMG +20%
- Defeating normal enemies restores 15 Energy to Stun Agents
- Basic Attack, Special Attack, and Ultimate increase PEN Ratio by 10%
Example Focus Agents
Claret Flint, Cissia, Seed, Soldier 0 - Anby, Asaba Harumasa
Room 2: Miasmic - Thracian
Weakness: Ether, Wind. Resistance: Electric.
Recommended attributes: Ether, Wind, Lumiflux
Usable alternatives: Fire, Physical, Ice (Minions resist)
Avoid: Electric
Key mechanic
- 2 / 3 Anomaly Agents increase Attribute Anomaly DMG by 10% / 60%
- Start battle with +500 / +1,500 Decibels with 2 / 3 Anomaly Agents
Example Focus Agents
Aria, Velina Airgid, Vivian Banshee
Room 3: Sacrifice - Covenant Guardian
Weakness: Fire, Physical. Resistance: Ice, Wind.
Featured teams
Rupture; Ultimate-focused teams
Recommended attributes: Fire, Physical, Ether
Usable alternatives: Electric, Lumiflux
Avoid: Ice (May be brute-forced), Wind
Key mechanic
- Fire DMG +15% Ether DMG +15%
- Sheer DMG +15%
- Ultimate DMG +30%
- Ultimate hits ignore 10% of enemy All-Attribute RES
Example Focus Agents
Yixuan, Banyue, Starlight - Billy Kid, Evelyn Chevalier, Ye Shunguang, Pyrois
How this helper works
What it does
A concise breakdown of each room: featured teams, recommended attributes, usable alternatives, and mechanics worth taking advantage of, so you can see your options and form team ideas faster.
Choose the Agents you own in Mini Roster. Room Team Presets and Team Lineup update together from the same ZZZ Team Forge database.
Team Lineup finds three teams without duplicate Agents. Lock a team you want to keep, use Another Team to explore the valid pool, and read the card color as a room-fit guide.
Who it is for
For players who do not want to rethink every room from scratch, or new players who do not yet remember every team.
The goal is to reduce the time spent choosing a team, even a little, then let you adapt the results to your Agents, equipment, and play style.
A small note
This page is not a tier list, and it does not mean other teams cannot work. Treat these recommendations as a starting point based on each room's Weakness, Resistance, buffs, and conditions.
Team Lineup suggestions are based on the Agents you select. They are starting points, not a guarantee that every team will clear the stage without difficulty. Results also depend on your builds, equipment, and how you play.
If you have a team you enjoy, highly invested Agents or W-Engines, or enough damage to push through a room's limitations, play your own way.
If you have an unusual or difficult team that works well, you can always share it for others to try.
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