ZZZ TEAM FORGE PRESET ยท HISTORICAL ROTATION

SHIYU DEFENSE 3.2 PHASE 2 TEAM FINDER

Historical Shiyu Defense Version 3.2 Phase 2 data with bosses, Weakness, Resistance, recommended Attributes, and key mechanics for every room.

Open a Team Preset for ideas from this rotation, or return to the current Shiyu Defense round.

Historical Rotation: Version 3.2 Phase 2

Version 3.2 Phase 2

Rotation window: 2026-10-02 - 2026-10-16

Room 1: Conqueror

Weakness: Electric, Wind. Resistance: Physical.

Featured teams

Armorer; Teams with Stun

Recommended attributes: Electric, Wind

Usable alternatives: Fire, Ether, Ice, Lumiflux

Avoid: Physical

Key mechanic

  • Sharp DMG +20%
  • Defeating normal enemies restores 15 Energy to Stun Agents
  • Chain Attack makes enemies recover from Stun 15% slower (15s)

Example Focus Agents

Claret Flint, Norma Hollowell, Roxy Ifrita Pryce

Room 2: Miasmic Komano Manato

Weakness: Ice, (Electric Boss not weak). Resistance: Physical.

Featured teams

Anomaly

Recommended attributes: Ether, Electric (Boss not weak), Ice, Lumiflux

Usable alternatives: Fire, Wind

Avoid: Physical

Key mechanic

  • Ice DMG +25% and Ether DMG +25%
  • Ice / Ether Anomaly Buildup Rate +15%
  • Inflicting Attribute Anomaly reduces enemy DEF by 10% (10s)

Example Focus Agents

Remielle Dan, Aria, Velina Airgid, Promeia

Room 3: Doppelganger - Starlight - Billy

Weakness: Fire, Electric, (Physical Minions weak; boss resists). Resistance: Physical.

Featured teams

Teams with Stun

Recommended attributes: Fire, Electric

Usable alternatives: Physical (Minions weak; boss resists), Ether, Ice (Minions resist), Wind, Lumiflux

Key mechanic

  • Fire DMG +35% and Electric DMG +35%
  • Stun Agents deal 15% more Daze
  • Stunning an enemy increases Stun DMG Multiplier by 30% and slows Stun recovery by 15% (20s)

Example Focus Agents

Norma Hollowell, Roxy Ifrita Pryce, Claret Flint, Seed, Soldier 0 - Anby

How this helper works

What it does

A concise breakdown of each room: featured teams, recommended attributes, usable alternatives, and mechanics worth taking advantage of, so you can see your options and form team ideas faster.

Choose the Agents you own in Mini Roster. Room Team Presets and Team Lineup update together from the same ZZZ Team Forge database.

Team Lineup finds three teams without duplicate Agents. Lock a team you want to keep, use Another Team to explore the valid pool, and read the card color as a room-fit guide.

Who it is for

For players who do not want to rethink every room from scratch, or new players who do not yet remember every team.

The goal is to reduce the time spent choosing a team, even a little, then let you adapt the results to your Agents, equipment, and play style.

A small note

This page is not a tier list, and it does not mean other teams cannot work. Treat these recommendations as a starting point based on each room's Weakness, Resistance, buffs, and conditions.

Team Lineup suggestions are based on the Agents you select. They are starting points, not a guarantee that every team will clear the stage without difficulty. Results also depend on your builds, equipment, and how you play.

If you have a team you enjoy, highly invested Agents or W-Engines, or enough damage to push through a room's limitations, play your own way.

If you have an unusual or difficult team that works well, you can always share it for others to try.

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