ZZZ TEAM FORGE PRESET ยท HISTORICAL ROTATION

SHIYU DEFENSE 3.2 PHASE 1 TEAM FINDER

Historical Shiyu Defense Version 3.2 Phase 1 data with bosses, Weakness, Resistance, recommended Attributes, and key mechanics for every room.

Open a Team Preset for ideas from this rotation, or return to the current Shiyu Defense round.

Historical Rotation: Version 3.2 Phase 1

Version 3.2 Phase 1

Rotation window: 2026-09-18 - 2026-10-02

Room 1: Lockspring

Weakness: Physical, Electric. Resistance: Ether, (Fire Minions only).

Featured teams

Armorer; Rupture (Does not fully benefit from the room buff); Attack (Does not fully benefit from the room buff); Teams with Stun

Recommended attributes: Physical, Electric

Usable alternatives: Fire (Minions resist), Ice, Wind, Lumiflux

Avoid: Ether

Key mechanic

  • Sharp DMG +25%
  • DEF +15%
  • Critical hit on a Stunned enemy increases Stun DMG Multiplier by 20% (10s)

Example Focus Agents

Claret Flint, Cissia, Seed, Ye Shunguang, Starlight - Billy Kid, Soldier 0 - Anby

Room 2: The Decider - "Terror Raptor"

Weakness: Physical, Ice. Resistance: Electric.

Featured teams

Anomaly

Recommended attributes: Physical, Ice, Lumiflux

Usable alternatives: Fire, Ether, Wind

Avoid: Electric

Key mechanic

  • Anomaly Buildup Rate +15%
  • Attribute Anomaly DMG +20%
  • 2 / 3 Anomaly Agents increase Anomaly Proficiency by 20 / 60

Example Focus Agents

Remielle Dan, Velina Airgid, Hoshimi Miyabi, Promeia, Jane Doe

Room 3: Mirage Archer Unit

Weakness: Physical, Ether, (Ice Minions only). Resistance: Fire.

Featured teams

Anomaly; Or Main Ether DMG; Teams with Stun (Works well with consistent Attribute Anomaly)

Recommended attributes: Physical, Ether, Ice (Boss has no weakness), Lumiflux

Usable alternatives: Electric, Wind

Avoid: Fire

Key mechanic

  • Ether DMG +20%
  • Anomaly Proficiency +20
  • Inflicting Attribute Anomaly increases Stun DMG Multiplier by 20% (15s)

Example Focus Agents

Aria, Pyrois, Yixuan, Vivian Banshee, Zhu Yuan

How this helper works

What it does

A concise breakdown of each room: featured teams, recommended attributes, usable alternatives, and mechanics worth taking advantage of, so you can see your options and form team ideas faster.

Choose the Agents you own in Mini Roster. Room Team Presets and Team Lineup update together from the same ZZZ Team Forge database.

Team Lineup finds three teams without duplicate Agents. Lock a team you want to keep, use Another Team to explore the valid pool, and read the card color as a room-fit guide.

Who it is for

For players who do not want to rethink every room from scratch, or new players who do not yet remember every team.

The goal is to reduce the time spent choosing a team, even a little, then let you adapt the results to your Agents, equipment, and play style.

A small note

This page is not a tier list, and it does not mean other teams cannot work. Treat these recommendations as a starting point based on each room's Weakness, Resistance, buffs, and conditions.

If you have a team you enjoy, highly invested Agents or W-Engines, or enough damage to push through a room's limitations, play your own way.

If you have an unusual or difficult team that works well, you can always share it for others to try.

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