M0W0
Remielle Dan - Weeping Gemini; Velina Airgid - Boisterous Echoes; Aria - Weeping Gemini
Average score: 41,163. Run count: 41,550, 41,105, 39,901, 42,314, 40,945.
Test Log
Boss: Girtablullu โ Stagnant Aberrant
Content: Deadly Assault
Version: 3.1 ยท Phase 1
Run count: 5
Remielle Dan - Weeping Gemini; Velina Airgid - Boisterous Echoes; Aria - Weeping Gemini
Average score: 41,163. Run count: 41,550, 41,105, 39,901, 42,314, 40,945.
Remielle Dan - Ode of Resurrected Wings; Velina Airgid - Boisterous Echoes; Aria - Weeping Gemini
Average score: 45,537. Run count: 46,284, 45,059, 45,660, 46,296, 44,386.
The results show a clear damage difference from the signature W-Engine. Remielle M0W1 achieved an average score of 45,537, compared with 41,163 for M0W0, an increase of about 10.6%.
Although Remielle's direct damage rises by around 20% in parts of her attack sequence, that increase does not translate to the total score at the same rate. The final score also depends on the rest of the team, time spent in each segment, and stage structure. This test should therefore be read as M0W1 improving the average score by approximately 10.6% under the test conditions, rather than the whole team's score increasing by 20%.
In actual play, the signature W-Engine does not materially change the core rotation or the team's progression through each boss stage. Both M0W0 and M0W1 use the same rotation and mechanical sequence; the practical difference is higher damage and score rather than a different way to play the team.
For the All M0W0 setup, an average score of 41,163 is fitting for Remielle as a Void Hunter. Compared with the reference range of about 37,000โ38,000 that a general Limited S-Rank character often reaches on release with its best team, Remielle M0W0 is roughly 8โ11% higher.
These results reflect only the tester's Build, Disc Drive, team, and play pattern as shown in the video on this page. Actual scores may differ based on stats, equipment, Mindscape, W-Engine, execution, and the accuracy of each player's rotation.
Each side uses a sample of five runs, averaged to reduce run-to-run variation, but it is not representative of every in-game situation. The 10.6% difference should be interpreted only under the boss, buff, team, and conditions used for this test.
Stage scores do not need to rise in the same proportion as a character's damage because they are also affected by other teammates' damage, stage-transition timing, boss mechanics, and periods when damage cannot be dealt. This test shows the gameplay difference under identical conditions; it is not a guarantee that every account will obtain the same result.
https://www.youtube.com/watch?v=-AldXbTVrI0