ZZZ Team Forge Preset
Shiyu Defense Team Finder
A team helper for the current Shiyu Defense rotation, summarizing the best team styles, advantageous attributes, and supporting buffs for each room.
Choose your Agents in Mini Roster, then use Team Lineup to plan all three rooms without duplicate Agents.
Latest rotation
Version 3.3 Phase 2
Rotation window: 2026-11-13 - 2026-11-27
Room 1: Airspace Sentinel
Weakness: Ice, Wind. Resistance: Ether.
Featured teams
Attack; Wind DMG
Recommended attributes: Ice, Wind
Usable alternatives: Fire, Physical (Minions resist), Electric, Lumiflux
Avoid: Ether (May be brute-forced)
Key mechanic
- Attack Agents' ATK +35% / Wind DMG +20%
- Ultimate hits reduce enemy Wind RES by 15% Lasts 30s; repeated triggers reset the duration
Example Focus Agents
Severian Lowell, Sigrid de L'Azur, Ellen Joe, Hugo Vlad
Room 2: Miasmic: Doppelganger - The Defector
Weakness: Fire, Physical, (Wind Boss not weak). Resistance: Ether.
Recommended attributes: Fire, Physical, Wind (Boss not weak), Lumiflux
Usable alternatives: Electric, Ice
Avoid: Ether
Key mechanic
- Critical Attribute Anomaly DMG grants the squad ATK +10% / Attribute Anomaly DMG +20% (15s)
- Inflicting Fire Anomaly reduces enemy Fire RES by 10% (15s) Repeated triggers reset the duration
Example Focus Agents
Phoenix Reffaella, Jane Doe, Alice Thymefield, Burnice White, Piper Wheel
Room 3: Haytor
Weakness: Fire, Ice. Resistance: Electric.
Recommended attributes: Fire, Ice
Usable alternatives: Physical, Ether, Wind, Lumiflux
Avoid: Electric
Key mechanic
- Sheer DMG +35%
- Rupture Agent using Ultimate gains Fire / Ice DMG +50% Lasts 15s; repeated triggers reset the duration
Example Focus Agents
Banyue, Yidhari Murphy, Yixuan, Starlight - Billy Kid, Komano Manato
How this helper works
What it does
A concise breakdown of each room: featured teams, recommended attributes, usable alternatives, and mechanics worth taking advantage of, so you can see your options and form team ideas faster.
Choose the Agents you own in Mini Roster. Room Team Presets and Team Lineup update together from the same ZZZ Team Forge database.
Team Lineup finds three teams without duplicate Agents. Lock a team you want to keep, use Another Team to explore the valid pool, and read the card color as a room-fit guide.
Who it is for
For players who do not want to rethink every room from scratch, or new players who do not yet remember every team.
The goal is to reduce the time spent choosing a team, even a little, then let you adapt the results to your Agents, equipment, and play style.
A small note
This page is not a tier list, and it does not mean other teams cannot work. Treat these recommendations as a starting point based on each room's Weakness, Resistance, buffs, and conditions.
Team Lineup suggestions are based on the Agents you select. They are starting points, not a guarantee that every team will clear the stage without difficulty. Results also depend on your builds, equipment, and how you play.
If you have a team you enjoy, highly invested Agents or W-Engines, or enough damage to push through a room's limitations, play your own way.
If you have an unusual or difficult team that works well, you can always share it for others to try.
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