Ultimate Edge
- Sharp DMG +15% and DEF +15%
- After using EX Special Attack, Special Attack, or Ultimate, attacks ignore 20% Electric RES for 20s
Recommended roles or attributes: Attack, Armorer, Electric
Recommended Agents: Claret Flint
ZZZ Team Forge Preset
A team helper for the current Deadly Assault rotation, covering three Trial Mode stages, Adversity Mode, and three shared buffs.
Choose a Focus Agent and let Team Forge find team ideas from the Agents you own. Use TEAM LINEUP to assemble all four room teams, avoid duplicate Agents across Rooms 1–3, and independently choose the strongest match for Adversity Mode.
Choose one of these three buffs in Deadly Assault. The same choices are available in Rooms 1–3 and Adversity Mode.
Recommended roles or attributes: Attack, Armorer, Electric
Recommended Agents: Claret Flint
Recommended roles or attributes: Anomaly
Recommended roles or attributes: Attack, Rupture, Stun, Physical, Ether
Team notes:
Version 3.2 Phase 2
Rotation window: 2026-09-25 - 2026-10-09
Weakness: Fire, Electric. Resistance: Ice.
Armorer; Attack; Rupture; Teams with Stun gain additional benefits
Recommended attributes: Fire, Electric
Usable alternatives: Physical, Ether, Wind, Lumiflux
Avoid: Ice
Claret Flint, Seed, Cissia, Soldier 0 - Anby, Asaba Harumasa
Weakness: Physical, Ether. Resistance: Fire.
Anomaly
Recommended attributes: Physical, Ether, Lumiflux
Usable alternatives: Electric, Ice, Wind
Avoid: Fire
Remielle Dan, Aria, Velina Airgid, Alice Thymefield, Jane Doe, Vivian Banshee
Weakness: Physical, Ice, Wind. Resistance: Electric.
Teams with Stun; Attack; Rupture
Recommended attributes: Physical, Ice, Wind
Usable alternatives: Fire, Ether, Lumiflux
Avoid: Electric
Ye Shunguang, Sigrid de L'Azur, Yixuan, Pyrois, Yidhari Murphy, Starlight - Billy Kid
Weakness: Electric. Resistance: Physical.
Armorer; Teams with Stun
Recommended attributes: Electric
Usable alternatives: Fire, Ether, Ice, Wind, Lumiflux
Avoid: Physical
Claret Flint, Remielle Dan, Norma Hollowell
Review Rooms 1–3 and Adversity Mode: featured teams, recommended attributes, alternatives, boss mechanics, and the three shared rotation buffs.
Open a Room or Adversity Mode, choose a Focus Agent, then adjust support Agents to match your roster. The system searches the same team database as ZZZ Team Forge.
TEAM LINEUP combines the current choices into four room teams. Rooms 1–3 reserve Agents so they are not duplicated, while Adversity Mode independently uses its strongest match. Lock a team you want to keep, then use Another team to explore the available team pool for each room. The card color indicates how well that team fits the room.
For players who do not want to rethink every room from scratch, or new players who do not yet remember every team.
The goal is to reduce the time spent choosing a team, even a little, then let you adapt the results to your Agents, equipment, and play style.
This page is not a tier list. Use it as a starting point based on each boss's Weakness, Resistance, mechanics, and the shared buffs available for the rotation.
Team Lineup suggestions are based on the Agents you select. They are starting points, not a guarantee that every team will clear the stage without difficulty. Results also depend on your builds, equipment, and how you play.
If you have a team you enjoy, highly invested Agents or W-Engines, or enough damage to push through a challenge's limitations, play your own way.
If you have an unusual or difficult team that works well, you can always share it for others to try.
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