Frigidity
- Ice DMG +15% and Anomaly Proficiency +60
- Triggering [Abloom] or [Disorder] grants the whole squad Attribute Anomaly DMG / Disorder DMG +25% and Anomaly Buildup Rate +15% (15s)
Recommended roles or attributes: Anomaly, Ice
ZZZ Team Forge Preset
A team helper for the current Deadly Assault rotation, covering three Trial Mode stages, Adversity Mode, and three shared buffs.
Choose a Focus Agent and let Team Forge find team ideas from the Agents you own. Use TEAM LINEUP to assemble all four room teams, avoid duplicate Agents across Rooms 1–3, and independently choose the strongest match for Adversity Mode.
Choose one of these three buffs in Deadly Assault. The same choices are available in Rooms 1–3 and Adversity Mode.
Recommended roles or attributes: Anomaly, Ice
Recommended roles or attributes: Attack, Stun
Recommended roles or attributes: Armorer, Stun, Electric, Wind
Recommended Agents: Claret Flint
Version 3.2 Phase 3
Rotation window: 2026-10-09 - 2026-10-23
Weakness: Ice, Wind. Resistance: Physical.
Anomaly
Recommended attributes: Ice, Wind, Lumiflux
Usable alternatives: Fire, Ether, Electric
Avoid: Physical
Remielle Dan, Velina Airgid, Hoshimi Miyabi, Promeia
Weakness: Ice, Wind. Resistance: Physical.
Attack
Recommended attributes: Ice, Wind
Usable alternatives: Fire, Ether, Electric, Lumiflux
Avoid: Physical
Sigrid de L'Azur, Pyrois, Ellen Joe, Hugo Vlad
Weakness: Fire, Electric. Resistance: Ice.
Armorer
Recommended attributes: Fire, Electric
Usable alternatives: Physical, Ether, Wind, Lumiflux
Avoid: Ice
Claret Flint, Seed, Cissia, Evelyn Chevalier, Orphie Magnusson & Magus
Weakness: None. Resistance: None.
Anomaly; Armorer
Recommended attributes: Electric, Ice, Wind, Lumiflux
Usable alternatives: Fire, Physical, Ether
Remielle Dan, Promeia, Velina Airgid, Claret Flint
Review Rooms 1–3 and Adversity Mode: featured teams, recommended attributes, alternatives, boss mechanics, and the three shared rotation buffs.
Open a Room or Adversity Mode, choose a Focus Agent, then adjust support Agents to match your roster. The system searches the same team database as ZZZ Team Forge.
TEAM LINEUP combines the current choices into four room teams. Rooms 1–3 reserve Agents so they are not duplicated, while Adversity Mode independently uses its strongest match. Lock a team you want to keep, then use Another team to explore the available team pool for each room. The card color indicates how well that team fits the room.
For players who do not want to rethink every room from scratch, or new players who do not yet remember every team.
The goal is to reduce the time spent choosing a team, even a little, then let you adapt the results to your Agents, equipment, and play style.
This page is not a tier list. Use it as a starting point based on each boss's Weakness, Resistance, mechanics, and the shared buffs available for the rotation.
Team Lineup suggestions are based on the Agents you select. They are starting points, not a guarantee that every team will clear the stage without difficulty. Results also depend on your builds, equipment, and how you play.
If you have a team you enjoy, highly invested Agents or W-Engines, or enough damage to push through a challenge's limitations, play your own way.
If you have an unusual or difficult team that works well, you can always share it for others to try.
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