ZZZ Team Forge Preset

Deadly Assault Team Finder

A team helper for the current Deadly Assault rotation, covering three Trial Mode stages, Adversity Mode, and three shared buffs.

Choose a Focus Agent and let Team Forge find team ideas from the Agents you own. Use TEAM LINEUP to assemble all four room teams, avoid duplicate Agents across Rooms 1–3, and independently choose the strongest match for Adversity Mode.

Shared rotation buffs

Choose one of these three buffs in Deadly Assault. The same choices are available in Rooms 1–3 and Adversity Mode.

Frigidity

  • Ice DMG +15% and Anomaly Proficiency +60
  • Triggering [Abloom] or [Disorder] grants the whole squad Attribute Anomaly DMG / Disorder DMG +25% and Anomaly Buildup Rate +15% (15s)

Recommended roles or attributes: Anomaly, Ice

Defense Crusher

  • Daze dealt +20%
  • Attack Agents gain ATK +20%
  • Attack Agents using Ultimate gain CRIT DMG +50% (20s)

Recommended roles or attributes: Attack, Stun

Knife Edge

  • DEF +15% and Sharp DMG +15%
  • Stun Agents' EX Special Attack deals +20% Daze
  • EX Special Attack or Special Attack grants Electric DMG / Wind DMG +30% (15s)

Recommended roles or attributes: Armorer, Stun, Electric, Wind

Recommended Agents: Claret Flint

Latest rotation

Version 3.2 Phase 3

Rotation window: 2026-10-09 - 2026-10-23

Room 1: Scorched Horizon - Phaethon

Weakness: Ice, Wind. Resistance: Physical.

Featured teams

Anomaly

Recommended attributes: Ice, Wind, Lumiflux

Usable alternatives: Fire, Ether, Electric

Avoid: Physical

Key mechanic

  • Activating [Gale Scorcher] grants 5 [Into Flames] stacks; each stack increases Boss DMG by 10% and reduces CRIT DMG taken by 25%
  • Inflicting Attribute Anomaly while [Into Flames] is active removes 1 stack
  • Each removed [Into Flames] stack increases Abloom DMG taken by 10%, up to 3 stacks (15s)

Example Focus Agents

Remielle Dan, Velina Airgid, Hoshimi Miyabi, Promeia

Room 2: Infernal Revenant

Weakness: Ice, Wind. Resistance: Physical.

Featured teams

Attack

Recommended attributes: Ice, Wind

Usable alternatives: Fire, Ether, Electric, Lumiflux

Avoid: Physical

Key mechanic

  • Entering [Infernal] reduces Attribute Anomaly DMG taken by 30%
  • Chain Parry applies 1 [Overheat] stack; 2 total Defensive Assists / Perfect Dodges apply 1 stack
  • Each [Overheat] grants the whole squad CRIT DMG +25%, up to 3 stacks (20s)

Example Focus Agents

Sigrid de L'Azur, Pyrois, Ellen Joe, Hugo Vlad

Room 3: Kusarikku

Weakness: Fire, Electric. Resistance: Ice.

Featured teams

Armorer

Recommended attributes: Fire, Electric

Usable alternatives: Physical, Ether, Wind, Lumiflux

Avoid: Ice

Key mechanic

  • Boss takes 40% less Attribute Anomaly DMG
  • Defensive Assist against [Rift Assault] applies 1 [Exposed] stack; entering Stun applies 2 stacks
  • Each [Exposed] increases Laceration DMG taken by 10%, up to 4 stacks (30s)

Example Focus Agents

Claret Flint, Seed, Cissia, Evelyn Chevalier, Orphie Magnusson & Magus

Adversity Mode: Integrated - Girtablullu

Weakness: None. Resistance: None.

Featured teams

Anomaly; Armorer

Recommended attributes: Electric, Ice, Wind, Lumiflux

Usable alternatives: Fire, Physical, Ether

Key mechanic

  • Hitting the Boss applies 1 [Dissonance] point, up to 1 point per Agent each second; at 10 points, the Boss enters [Dissonant]
  • [Dissonant] increases Attribute Anomaly DMG taken by 40% and Sharp DMG taken by 75% (10s)
  • Inflicting Attribute Anomaly grants the whole squad [Transmutation]: DMG +15% and Anomaly Proficiency +20 (10s)

Example Focus Agents

Remielle Dan, Promeia, Velina Airgid, Claret Flint

How this helper works

What it does

Review Rooms 1–3 and Adversity Mode: featured teams, recommended attributes, alternatives, boss mechanics, and the three shared rotation buffs.

Open a Room or Adversity Mode, choose a Focus Agent, then adjust support Agents to match your roster. The system searches the same team database as ZZZ Team Forge.

TEAM LINEUP combines the current choices into four room teams. Rooms 1–3 reserve Agents so they are not duplicated, while Adversity Mode independently uses its strongest match. Lock a team you want to keep, then use Another team to explore the available team pool for each room. The card color indicates how well that team fits the room.

Who it is for

For players who do not want to rethink every room from scratch, or new players who do not yet remember every team.

The goal is to reduce the time spent choosing a team, even a little, then let you adapt the results to your Agents, equipment, and play style.

A small note

This page is not a tier list. Use it as a starting point based on each boss's Weakness, Resistance, mechanics, and the shared buffs available for the rotation.

Team Lineup suggestions are based on the Agents you select. They are starting points, not a guarantee that every team will clear the stage without difficulty. Results also depend on your builds, equipment, and how you play.

If you have a team you enjoy, highly invested Agents or W-Engines, or enough damage to push through a challenge's limitations, play your own way.

If you have an unusual or difficult team that works well, you can always share it for others to try.

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